Mods for Minecraft PC Edition
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Change Log



Thank you to these fans for submitting improvements, bug reports and feature requests.


Minecraft 1.12
Version 1.9

This is an upcoming release that is currently in development.

Added: Terrace village structure - uses biome-specific blocks and plants
Added: concrete decorations - beams, beam connectors, and tiles
Added: concrete blocks can be used as inlays for curio bases and wall lanterns
Added: recipes for concrete decorations
Added: settings and config screen for village components
Fixed: gui listboxes rendering items outside of list bounds (another thing broken by forge in 1.12)
Fixed: bamboo plants can grow into and replace non-air blocks

Version 1.8

Released June 26, 2017

This first release for Minecraft 1.12 is identical to RealWorld Version 1.7.

Changed: all recipes moved from code into json files
Changed: crafting decorations is easier - you can freely mix rough vs sanded wood, rough vs smooth stone, etc.
Changed: as a result of the new recipe system in MC, there is a significant decrease in total recipes needed
Fixed: forge has broken/changed/improved custom rendering on all tile entities, again.
Fixed: forge has broken/changed/improved biome registration
Fixed: rendering issue with inlay of curio base decoration
Fixed: rendering issue with bottom cushion of sofa decoration
Implemented: recipes using iron nuggets are now working


Minecraft 1.11.2
Version 1.7

Released June 18, 2017

This is the final release for Minecraft 1.11.2.

Added: Bur Oak Forest biome
Changed: handrail decorations will now connect to any solid block Emeline
Fixed: single-block crops not rendering off-center
Fixed: stone pillar recipes on Lathe workbench producing incorrect output


Version 1.6

Released June 5, 2017

Added: Bombona Beach biome - found most often near Savanna biomes Erin
Added: Flatland Thicket biome
Added: Silver Birch Hills biome
Added: gemstone blocks can be used as beacon bases The_Wabbit
Added: missing recipes for Fruitwood trellis decorations
Added: missing recipes for Nutwood blocks and decorations Erin
Fixed: Ancient Ruins generator causing a crash during world generation
Fixed: certain jungle trees not validating spawn location properly during worldgen
Fixed: plant spawns sometimes replace bottom block of large plants
Fixed: server crash attempting to obtain custom biome names SpazMcSpaz


Version 1.5

Released June 1, 2017

Added: Nutwood log, blocks and decorations Erin
Added: 12 nut trees (which produce nuts using the same mechanism as fruit trees)
Added: nut foods for each new nut tree
Added: Trail Mix food (use any 4 nuts to craft)
Changed: Japanese Emperor Oak sapling texture
Fixed: hardness of storage decorations not set correctly Erin
Fixed: biome names appear incorrectly on debug screen and console output Erin
Fixed: leaves blocks decaying into incorrect leaf variant (affected all RW leaves)


Version 1.4

Released May 19, 2017

Added: Blue Oak Forest biome
Changed: reworked some OreDict names and recipes - reduced recipe count by over 1,200 sweetsosweet
Changed: foods requiring multiple fruits or vegetables can once again use any mixture of ingredients
Changed: RealWorld biomes are now less common
Fixed: Birch Autumn Forest and Spruce Mountains biomes never allow rain Hypsellis
Fixed: possibly fixed an issue with right-clicking in gui's for some decorations Erin
Fixed: special case where climbing plants cause a crash during world generation
Re-added: peanut butter and jelly sandwiches The_Wabbit


Version 1.3

Released May 14, 2017

Added: 9 large plants
Added: Spiny Forest biome - hot, dry and mildly dangerous to walk through (find near Savanna biomes)
Added: Ancient Ruins biome feature - generates in Savanna biome types only
Added: vines now use a tapered texture for the lowest block Erin
Added: realism config setting: large plants are solid/not solid
Added: biome ID check detects new RealWorld biomes added in future releases and updates config automatically
Changed: default settings for blacksmith and woodland mansion crop seeds loot lowered to 3 from 5
Fixed: climbing plants not saving their blockstate correctly John
Fixed: climbing plants not dropping food items when broken Erin
Fixed: large Saguaro collision box not working
Re-added: porcelain berries


Version 1.2

Released April 28, 2017

To improve server performance, this release has some major changes to the recipes for several foods. A whopping 60,000 recipes have been eliminated by requiring 2 or 3 of the same vegetable for some recipes instead of mixing any 2 or 3 vegetables. Gameplay wins over realism on this one :)


Added: Chandelier Gems decoration, three metal variants, in 10 colors - use your gemstones for this
Added: missing recipes for wool curtains
Added: missing recipes for beam connectors
Added: missing recipe for benches with metal armrests
Added: missing recipes for pole connectors
Added: missing recipes for timber connectors
Changed: fruit bowl recipes, must use 3 of same berries/fruit
Changed: food wrap recipes, must use 2 of same vegetable
Changed: sandwich recipes, must use 2 of same vegetable
Changed: tortilla recipes, must use 2 of same vegetable
Changed: stir fry recipes, must use 2 of same vegetable
Changed: support poles attach to face player is looking at
Fixed: recipes for wood benches using incorrect variant for input materials
Fixed: lanterns do not give off light


Version 1.1

Released April 21, 2017

Changed: reduced the requirements for crafting the redstone motor - only 4 ingots needed now
Fixed: bowl and bottle based foods can have a stacksize greater than one Vyxsn
Fixed: curtain rods not working correctly and can cause a crash in some cases
Tested: Forge versioning system


Version 1.0

Released April 17, 2017

This first release brings together the features of Plant Mega Pack and Decoration Mega Pack into a single mod. Additional features have been added and a huge rewrite of the code was necessary due to changes in Forge and/or Minecraft.

Added: mossy fruitwood log variant
Added: mossy variant of fruitwood blocks (stairs, slab, etc.)
Added: bamboo column planters
Added: clay, wood and metal pillars
Added: pillars use variants - large and small sizes
Added: Drill Press workbench
Added: Lathe workbench
Added: Sanding Table workbench
Added: stone retaining walls, stackable, with 2 variants
Added: ancient stone decorations - 5 new decorations
Added: fruitwood decorations - well over 50 new decorations
Added: red nether brick decorations - 5 new decorations
Added: clay, stone and metal Beams and Beam Connectors
Added: boxes can be customized with text
Added: crates can be customized with text
Added: curio 'rotator' display cabinet
Added: metal curtain rods
Added: frames, in 2 variants, for constructing things...
Added: handrails, both wood and metal - 2 variants of each
Added: pipes - clay and metal
Added: pipe junctions and valves - metal only
Added: wood poles
Added: octagon shop signs in all variants
Added: glass tables, both small and large
Added: round tables, both wood and glass
Added: trellis towers
Added: 4 beach plants
Added: 7 crop plants
Added: 2 forest plants
Added: 4 mountain plants
Added: 1 wetlands plant
Added: 4 fruit trees: lemon, lime, peach and tangerine
Added: variants for White Birch trees - leaves can be one of 4 different colors
Added: three additional textures for crops and berry bushes (now 8 textures for each)
Added: setting for berry bushes: produce berries without breaking plant and re-planting
Added: special renderer for certain plants to make them more 'full' looking
Added: 9 gemstone ores
Added: black iron weapons and armour
Added: metal 'plates' - used to craft certain decorations
Added: redstone motor - used to craft workbenches, and other things...
Added: sandpaper - currently used only for the sanding table workbench
Added: poison root
Added: 4 new fruit foods: lemon, lime, peach and tangerine
Added: 9 gemstone items
Added: Birch Autumn Forest
Added: Spruce Mountains
Added: worldgen for ores
Added: 2 desert hills biome types
Added: 'grassy slopes' biome feature - automatically selects grass suitable for each biome
Added: config setting to enable generation in modded dimensions
Added: version check - Forge will tell you when an update to RealWorld is available
Added: config screens to customize ore world generation
Added: some new config for tooltips
Added: tooltips for plant parts dropped when using shears, and new config setting for this
Changed: large pillar models
Changed: workbenches need a 'fuel' to operate (currently sandpaper or diamonds)
Changed: workbench recipes
Changed: wall bracket inventory models
Changed: barrels use variants - 28 new decorations
Changed: benches use variants - for future expansion
Changed: boxes now have 3 sizes - 21 new decorations
Changed: base cabinets now have 3 variants - 14 new decorations
Changed: caps now have small/large variants - 15 new decorations
Changed: cap models reworked
Changed: chains now use small/large variants - 3 block ID's freed
Changed: chairs now use variants - 7 block ID's freed
Changed: chandeliers now have powered and unpowered versions
Changed: desks and hutches now use variants - for future expansion
Changed: desk hutches now have storage
Changed: feeding troughs now use variants - 7 block ID's freed
Changed: feeding troughs no longer connect at right angles
Changed: feeding trough collision boxes
Changed: fountains now use variants - for future expansion
Changed: kitchen decorations now use metal variants
Changed: lanterns now use variants - 15 block ID's freed
Changed: coin decorations now use variants, 1 block ID freed
Changed: mantles now use variants - for future expansion
Changed: mantle columns now use variants - for future expansion
Changed: market crates now use variants - for future expansion
Changed: market stands now use variants - for future expansion
Changed: pallet stacks now use variants - for future expansion
Changed: panels now use variants, 7 block ID's freed
Changed: pole models now use trim texture on ends
Changed: pole signs now use variants - 14 new decorations
Changed: shelves now use variants - for future expansion
Changed: shop signs now use variants, 18 block ID's freed
Changed: shop signs now have different metal frames - 111 new decorations
Changed: sofa collision boxes
Changed: stands now use variants - for future expansion, 18 block ID's freed
Changed: support poles now use variants, 2 block ID's freed
Changed: support poles can be used to secure hanging plants
Changed: tile models reworked
Changed: tile models no longer use custom textures
Changed: tiles can now be placed on any face
Changed: timbers and timber connectors now use variants - 14 block ID's freed
Changed: trellis models improved to look more realistic
Changed: trellis blocks now use variants - for future expansion
Changed: wall lanterns now use variants - for future expansion
Changed: fruit trees spawn with a mossy log on the bottom block
Changed: tree fruits now have 8 growth stages (instead of 4)
Changed: berry bushes now have 8 growth stages (instead of 5)
Changed: berry bushes grow at same rate as crops
Changed: Quinoa plant is now a crop
Changed: forest plants split into 2 categories: cold and warm
Changed: medicinal roots now have a unique texture
Changed: fruit drinks consolidated into a total of 9 drinks
Changed: all medicinal roots can now be used to brew a related potion
Changed: some saturation values of certain foods
Fixed: a few bugs found during the update
Removed: 'tan' variant of ancient stone blocks
Removed: Foundry workbench
Removed: stone and metal wall brackets - only available in wood and bamboo now
Removed: Flower, Fern and Grass categories (plants consolidated into other categories)
Removed: dandelion, meadow grass, prairie grass and prickly lettuce plants
Removed: coral plant category and blocks
Removed: Plant Field Guide - may be made into a separate mod at a later date
Removed: some food items - likely will be replaced with new ones
Removed: coral fragments
Removed: plant powders
Removed: worldgen profiles
Reworked: gui's for some decorations have been updated
Reworked: many worldgen default settings have changed
Reworked: logic to determine biome types for worldgen - should be slightly more accurate with modded biomes
Reworked: most worldgen code has been optimized and is noticeably faster
Reworked: config options for worldgen have been simplified
Reworked: all blocks, items, textures and model files have been renamed
Reworked: all config gui screens redone from scratch - much simpler now
Reworked: all config code - less files and much faster
Reworked: all internal data structures for worldgen - should increase worldgen speed
Reworked: some OreDict registry names have been corrected
Reworked: all tile entity code broken by changes in Forge/MC
Reworked: all block code - eliminated redundant code
Reworked: all json files have been compressed
Reworked: all json file generation code
Reworked: many textures and models have been updated
Reworked: some rendering code has been streamlined
Reworked: all enum constants now in uppercase to follow convention
Reworked: language file entries cleaned up
Reworked: tooltips code significantly reworked/optimized
Reworked: recipe code