Mods for Minecraft Java Edition
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Warning
Manually editing Plant Mega Pack's configuration files is not recommended.

The config screens allow you to customize the mod without the nuisance of editing text files.

When you edit the config files by hand, you bypass the built-in validation that the screens provide. Typos while editing the config files can cause unexpected behavior and in the worst case can crash your game and corrupt your world save file.

A lot of work went into these screens to make customization easy for you - use them!



Accessing the Configuration Screens

The Forge Mod Screen

FIRST select the Plant Mega Pack mod from the list on the left side of this screen.

Then click the 'Config' button to open PMP's Main Menu screen.

Plant Mega Pack Main Menu

All of Plant Mega Pack's settings can be accessed from this one screen.


General Settings

General Settings Menu

Click one of the buttons on this screen to modify those particular settings.

Medicinal Salves

Use this screen to adjust the effectiveness of the Medicinal Salves.

The Health Salve slider adjusts the percentage of your maximum health that the salve will replenish when used.

For all other Salves, the slider adjusts the duration (in seconds) of the effect the salve produces.

Plants

Maximum Height
Controls the maximum height that certain plants are allowed to grow.

Bamboo Drops on Break
When enabled, this setting will cause a bamboo plant to drop all of its blocks when you break one of the lower blocks.

Fast Berry Harvest
When enabled, this setting will allow you to continuously use bone meal on berry bushes to produce berries without the need for breaking the plant.

Kelp Can Grow
When enabled, this setting allows ocean kelps plants to grow.


Plant Powders

Radius
These sliders allow you to control the radius of effect of each powder.

Uses
This setting controls how many times you can use each powder after it is crafted.


Workbenches

FIRST select a workbench from the list on the left side of this screen.

Settings
Each workbench has unique settings that can be adjusted here. For example, the Potting Table setting controls how many clones will be produced when using that workbench.

Defaults
Click this button to reset the settings to default values for the currently selected workbench.

Loot: Crop Seeds

These settings allow you to control how Plant Mega Pack's crop seeds are distributed among all of the in-game generated chests.

Decreasing the sliders causes PMP's seeds to become rare, while increasing the sliders will make the seeds generate more commonly.

Note
Using higher values will cause a lot of seeds to be chosen to fill the in-game chests versus other items that would normally be chosen.

Realism

Crops Render Centered
By default, crops will render off-center to produce a realistic effect. Enabling this setting will cause PMP's crops to render like vanilla crops.

Plants Inflict Poison
When enabled, poisonous plants will inflict poison damage when the player walks into them.

Plants Inflict Thorns
When enabled, plants like cactus will inflict thorns damage when the player walks into them.


Tooltips

These settings allow you to choose the information that appears in the tooltip when you mouseover a PMP block or item in inventory.



Customizing World Generation

World Generation Main Menu

Master Control
These settings control world generation globally. The slider allows you to decrease world generation in all biomes and habitats at the same time quickly.

Settings
Click this button to adjust advanced world generation settings.

Biome Types...
Click this button to perform detailed customization of PMP's world generation.

Reset All...
Defaults: populates biome and habitat settings using default values.
Clear: completely resets all settings - a clean slate for advanced users.


World Generation Settings
Use World Seed
Disabling this will use a random seed (instead of the world seed) which guarantees every world will generate uniquely.

Modded Dimensions
Enable this setting to allow PMP to generate plants and trees in modded dimensions.

Thresholds
These settings allow you to control how PMP detects certain surface features. Adjustments to these settings can have a profound impact on how habitats and plants/trees are selected for generation.

Biome Types

This screen is where you begin to adjust your world generation settings.

FIRST select a biome type from the list on the left.

Settings
Click the Settings button to adjust settings for the selected biome type. Click the Habitats button to customize the settings, plants and trees for each habitat in the selected biome type.

Generation Rates
This graph displays the plant and tree generation rates for all habitats in the selected biome type. Each vertical section has two bars, the first is colored for each habitat and is the plant generation rate. The second bar is always dark green and represents the tree generation rate in that habitat.

Biome Settings

Generation Rate
These sliders control the overall generation in the selected biome type and affects all habitats.

Can Replace Plants
If enabled, PMP will replace Minecraft-generated plants during world generation.

Can Replace Snow
If enabled, PMP will replace Minecraft-generated snow during world generation. Useful for snow-covered biome types.

Biome Habitats

Plant Mega Pack detects surface features and divides them into 'habitats'. Each habitat can be customized to spawn a unique set of plants and trees.

FIRST select a habitat type from the list on the left.

Settings
Click this button to adjust settings for the selected habitat.

Plants
Click this button to customize the plants that spawn in the selected habitat.

Trees
Click this button to customize the trees that spawn in the selected habitat.

Habitat Settings

Generation Rate
These sliders control the overall generation rate of plants and trees in the selected habitat.

Note
Not all habitats allow trees to spawn, such as inside a river or under the ocean surface. In these habitats, the tree generation slider will not be available.

Habitat Plants

FIRST select a plant from the list on the left.

Then click the 'Settings...' button to customize the spawn parameters for the selected plant.

LED Bar
This bar displays the spawn weight for the selected plant so you can quickly compare plants.

Add/Remove
Clicking these buttons allows you to add or remove plants for this habitat.

Defaults
Clicking this button cause the plant list to re-populated with the default list of plants. The settings for each plant will also be reset to default values.

Habitat Plant Spawn Settings

Spawn Weight
This setting controls how often this plant will be selected to generate versus other plants assigned to the current habitat. Higher values will cause this plant to be generated more frequently.

Cluster Radius
This setting determines how large an area each cluster of plants can possibly generate into. Increase this slider to create a larger cluster of this plant. Set this to zero to ensure that only a single plant will spawn inside the cluster area.

Chance to Spawn
This setting controls the chance that each plant will actually generate inside the chosen cluster area. Higher values will cause dense clusters to generate.

Max. Elevation Range
This settings controls the maximum elevation from the original spawn location that plants in the cluster can be allowed to generate. Set this value to zero to keep the cluster to the same height (such as cattails plants around rivers).

Habitat Trees

FIRST select a tree from the list on the left.

Then click the 'Settings...' button to customize the spawn parameters for the selected tree.

LED Bar
This bar displays the spawn weight for the selected tree so you can quickly compare trees.

Add/Remove
Clicking these buttons allows you to add or remove trees for this habitat.

Defaults
Clicking this button cause the tree list to re-populated with the default list of trees. The settings for each tree will also be reset to default values.

Habitat Tree Spawn Settings

Spawn Weight
This setting controls how often this tree will be selected to generate versus other trees assigned to the current habitat. Higher values will cause this tree to be generated more frequently.