Coming soon:
RealWorld
RealWorld merges the features of Plant Mega Pack and Decoration Mega Pack into a single mod.







Update February 16, 2017

A good fan of DMP asked for this feature a while back. Both large and small versions in clay and metal. Currently these are non-functional. Perhaps I may make a gauge or other gadgets similar to the valves. The new Frame decoration can be seen in this screenshot also.









Update February 13, 2017

I thought I'd post a list of what I've been working on in the last several weeks. I've made very good progress and have a lot of momentum going to make the first release of RealWorld (hopefully) something worth waiting for:

Added: ancient stone decorations - 5 new decorations
Added: fruitwood decorations - well over 50 new decorations
Added: red nether brick decorations - 5 new decorations
Added: boxes can be customized with text
Added: crates can be customized with text
Added: curio 'rotator' display cabinet
Added: metal curtain rods
Added: frames, in 2 variants, for constructing things...
Added: handrails, both wood and metal (2 variants of each)
Added: octagon shop sign
Added: glass tables, both small and large
Added: round tables, both wood and glass
Added: trellis towers
Added: Sanding Table workbench - turns 'rough' (bark) wood decorations into 'sanded' (planks)
Added: black iron tools, weapons and armor - armor is slightly better than iron
Added: metal 'blanks' - must use foundry to make
Added: new trees (in progress!)
Added: 2 new biomes, more are on the way...
Added: sandpaper, for use in the new sanding table workbench
Changed: barrels use variants - 28 new decorations
Changed: benches use variants (for future expansion)
Changed: boxes now have 3 sizes - 21 new decorations
Changed: base cabinets now have 3 variants - 14 new decorations
Changed: caps now have small/large variants - 15 new decorations
Changed: cap models reworked
Changed: chains now use small/large variants - 3 block ID's freed
Changed: chairs now use variants - 7 block ID's freed
Changed: chandeliers now have powered and unpowered versions
Changed: desks and hutches now use variants (for future expansion)
Changed: desk hutches now have storage
Changed: feeding troughs now use variants - 7 block ID's freed
Changed: feeding troughs no longer connect at right angles
Changed: feeding trough collision boxes
Changed: fountains now use variants (for future expansion)
Changed: lanterns now use variants - 15 block ID's freed
Changed: 'coin' decorations now use variants (1 block ID freed)
Changed: mantles now use variants (for future expansion)
Changed: mantle columns now use variants (for future expansion)
Changed: market crates now use variants (for future expansion)
Changed: market stands now use variants (for future expansion)
Changed: pallet stacks now use variants (for future expansion)
Changed: panels now use variants (7 block ID's freed)
Changed: poles now use variants (for future expansion)
Changed: pole signs now use variants (14 new decorations)
Changed: shelves now use variants (for future expansion)
Changed: shop signs now use variants (18 block ID's freed)
Changed: sofa collision boxes
Changed: stands now use variants (18 block ID's freed, for future expansion)
Changed: support poles now use variants (2 block ID's freed)
Changed: tile models reworked
Changed: tiles can now be placed on any face
Changed: timbers and timber connectors now use variants (14 block ID's freed)
Changed: trellis models reworked
Changed: wall lanterns now use variants (for future expansion)
Changed: metal 'blanks' are now used to craft metal decorations
Changed: foundry now only makes metal 'blanks'
Changed: table saw now requires diamonds to cut materials
Reworked: all tile entity code broken by recent changes in Forge/MC (2 weeks)
Reworked: all block code - eliminated redundant code
Reworked: all json files have been compressed - saves over 1.5MB of mod file size!
Reworked: all json file generation code (dev only, will not be included when mod is released)
Reworked: many textures and models have been updated
Reworked: gui's for some decorations have been updated
Reworked: some rendering code has been streamlined

As always, I appreciate your support and patience while I hammer away at the code. :)







Update February 12, 2017

Progress:
- Blocks: 100%
- Decorations: 100%
- Plants: 15%
- Items: 25%
- Worldgen: not started yet, many components must be recoded
- Other mod code: 30%

Some cool additions and changes have been made. More to come. I'm making sure that the first release of RealWorld will be something reasonably spectacular.







Update January 29, 2017

Progress:
- Blocks: 98%
- Decorations: 95%
- Plants: 15%
- Items: 5%
- Worldgen: not started yet
- Other mod code: 30%

As of this update there are now 814 unique decorations. I'm finishing these up asap.
Updating plant code should be starting soon.







Update January 18, 2017

Some changes in Forge in the last few months broke many things but I'm working on the fixes.

Some general update info:
- Development is currently targeted for 1.10.2 - I am not looking at other versions yet until everything is working.
- Most of what you know of PMP and DMP are being kept, there will be some changes though.
- Integration between the DMP and PMP blocks, etc. is being coded. Fruitwood is being used extensively.
- RealWorld has 4 creative tabs: Blocks, Decorations, Plants, Items.
- Two custom biomes have been implemented, I am considering others but this is not a priority at this time.
- Much code has been re-written or re-worked, mostly because of the changes in Forge.
- The json model files have been compressed to about 50% of their previous size - a huge decrease in mod size.
- Everything (blocks, items, etc.) is being renamed to follow conventions.
- Blockstates of almost all blocks has been recoded - usage of block ID's has decreased significantly.
- Many tweaks in the code to improve speed, memory usage, etc.

Progress (estimates only!):
- Blocks: 98%
- Decorations: 50%
- Plants: 15%
- Items: 5%
- Worldgen: not started yet
- Other mod code: 30%

This is going to take some time but I am woking on it every day. No release date yet.

After the first release, I will be taking some time to completely redo this web site. The forum will be coming back.







Update January 9, 2017

I have received several emails lately from some very loyal fans asking what is happening.
Thank you for your interest! The following should answer most of your questions:

First, yes I am back into modding for Minecraft after a very long life break. Thank you for waiting for me.

PMP and DMP are not dead. In fact, quite the opposite. I am in the process of merging the two mods and making some major improvements at the same time.
Additional features are also being implemented - these are being kept under wraps until first release, sorry :)
Backwards compatibility with previous versions of PMP and DMP will not be possible.

Development is currently targeted for Forge 1.11.x. Forge has changed much in the past several months - I have to catch up here and prepare for even more upcoming changes.
My progress is much slower than in the past but is going very well. I have no idea when first release might be yet.

More updates to come.








Email the author: 10paktimbits@10paksmods.net